. So now…View data for the Augmentation Kit MK-1 SWTOR Schematic. They range from Mk-1 to Mk-6. SWTOR. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Used to install Augmentation Slot MK-1 at any Item Modification Station. The augment kit doesn't change the level requirement of the gear. View data for the Augmentation Kit MK-10 SWTOR Schematic. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. However, in Game Update 6. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. in a guild with all the right perks is a good 60-80 per toon. How do you get augmentations? 2). If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. BOOM this is straight to the point and under 5 min! Overall this is an extremely effective augment in all modes. . News. Pin by joe purvis on guitar and amp stuffLevel 80 Crafting Guides. Prototype Data Spike. 2+0. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level. Swtor How To Get Augmentation Slot. Written by Roy 07 Oct 2023. . View data for the Augmentation Kit MK-8 SWTOR Schematic. We are not raising Crew Skills,. Augmentation Slot Component MK-1. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at. for 11th level slot comp. Esp8266 relay module d1 wemos mini esp32 arduino wiring relais. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. How do augment slots work? Augment slots are tiered, ranging from MK-1 to MK-6. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. That is the cheapest way, yes. Great Christmas Decorations For 2021, swtor how to get augmentation slot component mk 1. All Color Crystals & Lightsaber Crystals in SWTOR. Web to locate a manual in the. Schematic: Augmentation Kit MK-11 Difficulty: 690 705 720 735 Required Components: 10x Augmentation Slot Component MK-11 20x Prototype Data Spike 20x Prototype. Followers 13 13Swtor Augmentation Kit Mk-11 Schematic. The old republic you are not logged in. View data for the Augmentation Kit MK-11 SWTOR Schematic. Check Details. View data for the Augmentation Kit MK-2 SWTOR Schematic. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. augment_kit. Items created by reverse-engineered. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). Ashara Zavros Customization 1. Posted October 31, 2019. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. View data for the Augmentation Kit MK-11 SWTOR Schematic. An augment is an item modification and can be applied to an augment slot. Marshall jcm 2000 dsl schematic bias tsl rectifiers replaced phased gz34 were Marshall jcm 2000 dsl 50 schematic for smith Marshall dsl100 service manual download, schematics, eeprom,. How to get augmentation slot component mk-11 . That same armormech skill character also had the schematic for an appropriate level and stat augment. Augmentation. Put the augments into the augment slots. 5x . 32 winchester 1897 parts diagramWinchester model 12 disassembly schematic Winchester model 42 schematicWinchester 1890 parts diagram. Posted April 17, 2013. First, get the kit schematics from the crew skill trainer. But I can find no where where to get schematics to make the actual MK-9 Augmentations. These kits will likely be more valuable in 7. Star Wars - The Old Republic (Part Six) ~ All You Need to Know About Games. Used in the creation of Augmentation Kit MK-1. Swtor Augmentation Kit Mk-11 Schematic. Augments have been reduced to 8 tiers. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Augmentation Kit Mk-11 Schematic. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Augmentation Kit MK-11 Items Jedipedianet's SWTOR. 512. Slicing is the crew skill that generates the schematics for augments. . the OP is talking about the augment schematics (the things you put into the augment slot in gear). Check Details. Other languages: MK-11-Aufwertungs-Kit. . Home Game News Store Forum. Check Details. I wanted to expand on the. 20x . I trained 100% on all what offered from. SWTOR Armormech Crafting Guide. View data for the Augmentation Kit MK-8 SWTOR Schematic. View data for the Augmentation Kit MK-6 SWTOR Schematic. As others said the cheapest is to craft cell. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. In that case the level requirement to use the gear would be level 9. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Armormech Schematics; Item Type Slot Skill Level Components Source Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -More sharing options. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. SWTOR. To craft an Augmentation kit you will need 10 kit. and was just wondering what was the. Wyckoff method analysis distribution phase phases market tutorialWyckoff accumulation schematics. Thanks for any help! Crafting Trainers have the kit schematics. Posted November 5, 2019. Deconstruction breaks down items and gives you other items in return. Type of swtor class should get it a modification panel to the kit for mods and where they. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). mat. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. i am not sure how this Hyde and Zeek system works. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. . Augmentation Kit MK-1 is a premium-quality augmentation kit. Fellowes Shredder Troubleshooting Manual. Any guidance here appreciated. 8 comps x 5 missions each. Game. View data for the Augmentation Kit MK-8 SWTOR Schematic. View data for the Augmentation Kit MK-9 SWTOR Schematic. How do you get augmentations? 2). 524,702 drawings and resources. If we divide 1 by 0. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. 1. 11 kits (if you can afford to). But I'd suggest Synthweaving over both of them - for the augment slots, and critical (+ alacrity and defence) augments. Star Wars name: Augmentation Kit MK-11. 0. 6. Even SoV Solo or Story can be done without augments. The 74194 is an example of a ttl universal shift register,. Republic Republic; Jedi KnightSo an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Yeah def the trainer for this. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Republic Republic; Jedi KnightAugmentation Kit MK-5 is a player-created item. Augment 73 – General. outlook on wyckoff’s method of Wyckoff 101 — part 4: distributionWyckoff power charting. As a general piece of advice, do not worry about augmentations until you're level. In that case the level requirement to use the gear would be level 9. Check Details. augment_kit. Each decoration costs one Universal Prefab Kit MK-1, 2, or 3. craft. View data for the Augmentation Kit MK-1 SWTOR Schematic. Web view and download fellowes powersh. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. Used to install Augmentation Slot MK-11 at an Item Modification Station. Store. Check Details. Aug 02, 2020 The slot is located on the left side of your character, just above the Relics slots. Universal Prefab Kit MK-1Here are some of the things you can get from Deconstructing Items. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add mod slots. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. Posted November 25, 2012. The schematic diagramming tool by dot software ltd. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)View data for the Augmentation Kit MK-2 SWTOR Schematic. Right click the augment you want to add from your inventory to add it to your gear. First, get the kit schematics from the crew skill trainer. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. ago. – Kit schematics are learned direct from the trainers. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Augmentation Kit MK-11: 680 Armormech, Armormech Trainer: Augmentation Slot Component MK-11 x10:. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. View data for the Augmentation Kit MK-11 SWTOR Schematic. View data for the Augmentation Kit MK-11 SWTOR Schematic. A SWTOR Augments Guide to help you learn what Enhances are, method to craft them and why Enhance owner apparatus is important to your character!. 0 since gearing is returning to a vertical progression system where you have to turn in your current piece of gear to get an upgrade, meaning you’ll need to augment. Casinos online, free, Best Penny Slots At Parx Casino, Antique Mail Slots For Doors, Bar Slot Machine Odds 18+ T&C Apply – To receive the welcome bonus a minimum deposit. View data for the Augmentation Kit MK-11 SWTOR Schematic. Augment kits can be applied to any piece of gear. My armstech is maxed out and there is nothing else to learn at my trainer and yet i can only make up to augmentation kit 7. That doesnt seem to be the best case now. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-9 SWTOR Schematic. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if someI'm a little confused about augmentations and how you get them so, I have a couple of questions. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. View data for the Augmentation Kit MK-1 SWTOR Schematic. All mk-2 can be learned when the craft is 300 and are made from grade 4 and 5 materials. Augments can be crafted by the Armormech, Armstech, and SynthweavingCrew Skills. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. View data for the Augmentation Kit MK-2 SWTOR Schematic. Check Details. com. Prototype Woven Syntex. 0. So if you plan on crafting your own augments, using synth or. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) Well the thing is, an MK-6 augment kit is not a crafting mat. Swtor crew skills 6. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. Swtor Augmentation Kit Mk-11 Schematic. Support. First, get the kit schematics from the crew skill trainer. Someone who just leveled up to 55 should never buy an Augmentation Kit Mk-1. View data for the Augmentation Kit MK-11 SWTOR Item. Check Details What is the cheapest way to obtain MK11 augmentation assembly components? swtor Check Details More Posts As others said the cheapest is. SWTOR Armormech Guide. com . The gear's level requirement is determined by the level requirement of the modifications and augments in it. Kit d'amélioration Type 11. Find the station to use. By default your mod-able gear does not have an Augment slot available. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. 5 So the effective cost of a MK-9 kit for me was really about 19-20K. The component result is not random: you will get one component per crit-craftable item RE’d, regardless of quality or item type. Check Details Swtor fleet augmentation rhythm droid What is the cheapest way to obtain mk-11 augmentation assemblyGear augment guide Mk augmentation. Swtor How To. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some I'm a little confused about augmentations and how you get them so, I have a couple of questions. Augments and Augmentation Kits are still craftable, and able to be used on all 7. The kits add augment *slots* to gear. Check Details. Forums. Tour VB-2 - Peavey Tour VB-2 - Audiofanzine. The kit numbers only correspond to the level of augment you can install. View data for the Augmentation Kit MK-11 SWTOR Schematic. Keep this in mind when you consider what to do about augments. Game. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. What are you RE for augmentation slot component mk-9? is power nano-tech gauntlets the only option for armortech? * power nano-tech gauntlets : 4 tricopper flux 8 mythra 10 turadium is there a more efficient way? - many thanks for the repliesSwtor how to get augmentation slot component mk 1 […]11 parts of car starter motor and function. View data for the Augmentation Kit MK-10 SWTOR Schematic. Used in the creation of Augmentation Kit MK-11. View data for the Augmentation Kit MK-1 SWTOR Schematic. Obviously there is substantial investment to get setup. 3. Difficulty: 690 705 720 735 . 3) General speculation in advance of 4. Swtor reverse engineering guideSwtor 6. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Augment schematics come from Slicing missions. Mk. Check your cashier to redeem the bonus. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use MK11 Gear System YouTube Check Details MK11 Augments. View data for the Augmentation Kit MK-1 SWTOR Schematic. Other sites: TORCommunity. Las Vegas, NV Assets (11/16/2014) Crafting at Level 75 in Onslaught Guide. Las Vegas, NV Assets (11/16/2014) San Antonio, TX Assets (1/23/2015) San Antonio, TX Assets (1/23/2015) Anaheim, CA Assets (4/18/2015) Anaheim, CA Assets (4/18/2015) Classes Classes. 2k for the additional scavenging mats and another 300 for the blue slicing mats (these were dirt cheap on GTN due to people getting them while farming thermal regs) 16+2. 0 Deconstruction Basics Guide. Game. 6% faster ability activations, so our energy generation needs to increase by that proportion. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. com To craft the newly available with SWTOR 6. There are 14 gear slots in total where Augments can be placed. Augmentation Slot Component MK-2 x10. mk11. . Ashara Zavros Customization 2. Im not sure if i d. Armstech Schematics; Item Type Slot Skill Level Components Source Plasma Projector: Assault Cannon Main Hand. Use bonus code: YEAROFTHEOX. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What. Author Roy 31 Aug 2023 . Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. View data for the Augmentation Kit MK-4 SWTOR Schematic. Augmentation Kit MK-11 is likely similarly profitable considering it is driven by the same demand center (endgame gear) as crit augments. ago. So post-4. Kollector's Deep Discounts. View data for the Augmentation Kit MK-7 SWTOR Schematic. What crew skills can craft them? (if you can craft them) 3. 11 augments, so you can use the cheaper Mk. 0 crafting and crew skills: a beginners guide Swtor skills vulkk warsSwtor skills crew crafting diagram. AN SWTOR Complements Guide to help you learn what Raises are, what to handcraft them furthermore why Augmenting your gear is important available your character! There are no new Augments released in SWTORR 7. First Seen: 1. If you want to make augments you really need some slicing alts to get the tech components. craft. The. Check Details. x -- check out the blogs and enjoy the theories. com . I'd also suggest you stick to making Mk. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. SWTORData | Augmentation Slot Component MK-101 Used in the creation of Augmentation Kit MK-9 . Star Wars: The Old Republic offers two different. Your secondary goal is to run slicing missions and get the level 6 sliced tech part Advanced Neural Augmentor. Carefully build this circuit on a breadboard or other convenient medium. Followers 0. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. . - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a. Game. If you intend to craft MK-9 augment kits at a profit, you will also need a cybertech (RE green droid part for cheap mk-9 slot component) or biochem (RE green ear piece for cheap mk-9 slot component). These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. A SWTOR Augments Guide to help you learn what Augments are, select to craft she press why Augmenting your gear is important on your character!. 1) Supply and Demand. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6]In that process, I got a critical success and the helmet I made got an MK-2 augment slot (when you craft items that fit into gear slots, when you critically succeed the item gets a level appropriate augment slot kit added). Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. Web blue_ckaym • 5 mo. Go to topic listing. Am I just overlooking something obvious or am I re. A SWTOR Augments Tour to help you learn what Augments have, how to craft the and why Augmenting your gear is important for your character! The how is up-to-date for Spell 7. Crew Skills; SWTOR. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. 47+. The other guide someone made was 14 min long. I have carefully checked the. News. It takes 10 components to create a kit. . . The grade of Kits just mean you can install a higher grade actual augment with better stats. So I made one. 0, a few things are changing. Get the augments with the stats you want. View data for the Augmentation Kit MK-6 SWTOR Schematic. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item. by Roy. 2k for the additional scavenging mats and another 300 for the blue slicing mats (these were dirt cheap on GTN due to people getting them while farming thermal regs) 16+2. SWTOR. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a. And you will also need to make higher "Grade" kits to put them in. It can be created by player…View data for the Augmentation Kit MK-9 SWTOR Schematic. When i canceled the Kit i didnt got the "MK-11 assembly Components" back. First I didn't realize this bug. 0 Who Legacy of who Sith Expansion!. Swtor. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. 2 million credits in Cranoran Thread about about 5 hours crafting time, 1000 each of Gleaming Phond Crystals and Gleaming Alien Fragments and the time to. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. View data for the Augmentation Kit MK-10 SWTOR Schematic. Swtor Augmentation Kit Mk-11 Schematic. 2k credits at present, and I predict at worst ~ 48. Right click on the station and drag the piece from my inventory to the station. Augmentation Kit MK-1 is a player-created item. Wyckoff tradingviewWyckoff accumulation schematics terms medium concepts trade location Distribution schematic #2Kh tang's blog: stock. SWTOR - Patch 1. What is the cheapest way to obtain MK11 augmentation assembly components? swtor. 8k. By default, it will select the highest level Augmentation Kit that you have in your inventory. View data for the Augmentation Kit MK-11 SWTOR Schematic. Marshall Jcm 2000 Dsl 50 Schematic Capture - lasoparunner. Make sure you get the Armormech ones. 20x . To make higher "Grade" Augments, you will have to level up your crafting skill. CRITICAL: BioWare announced that there will being no new tier of augments with the launch on SWTOR 7. All of these items have 3 different schematics labeled as mk-1, mk-2, or mk-3. Put the augment kits on your gear. Members. Forums. To craft the newly available with SWTOR 6. Click this to say thank you if my post was helpful! : So post-4. Store. Used to install Augmentation Slot MK-11 at an Item Modification Station. View data for the Augmentation Kit MK-6 SWTOR Schematic. Makita dc18rc rapid 0ah 18v charger battery kit. Reverse Engineer Category: None. or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. 0 are still valuable, more than even the. This guide remains up-to-date for Legacy of the Sith!As a newbie, I'm still feeing my way through the game. What crew skills can craft them? (if you can craft them) 3. We are not raising Crew Skills,. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing in the typical money system) to mount. News. Drag your augment to the new slot and click apply. Minimum deposit requirements: $40, swtor how to add mod slots. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. Next, craft items of the appropriate level for the augment kit mk that you want to make,. Roy 06 Sep 2023. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The MK1 through MK5 enables up to a particular level, while the MK6 does any. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. Crew Skills; SWTOR. And you will also need to make higher "Grade" kits to put them in. Christmas is a lovely holiday and a perfect time to decorate your house. Jazz evolution sofa makita ladegerät dc18rc bedienungsanleitung deutschMakita schnellladegerät dc18rc 18 volt betjeningsvejledning Makita dc18rc akku ladegerät 7,2Dc18rc makita 18v rapid ion li charger. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. Taught By Trainer: rUpzIt5. We got a little news about crafting. Used to install Augmentation Slot MK-1 at an Item Modification Station. Then you would need to install a mk-2 or higher. Swtor skills. Store. ) What are the differences between them? I see MK-1,MK-2,MK-3 etc. 330k 220k 321v 22n out rel1 16 1 13 4 11 6 9 8 d c 1n4148 c d. Augmentation Kit MK-11: 20: Prototype Data Spike: 20: Prototype Woven Syntex: 5: Prototype Lustrous Synth Bonded Attachment: 10:Augmentation Slot Component Mk 11 Swtor. By Seront June 25, 2012 in Crew Skills. Circuit diagram makerLucidchart schematics pictorial Schematic diagram makerVenn diagram creator online free. 10. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. This. Prototype Data Spike. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear.